This score is not cheat detection and has nothing to do with Valve's Trust Factor. It is a statistical context indicator derived from public Steam data and official match records. The cards below show how the score was formed. Method →
Factor breakdown19 factors
Account age—
—%3
Could not be read because the profile is private.
Steam level—
—%1
Could not be read.
Profile visibilityPrivate
25%4
The profile is private. No game data can be verified.
Ban historyClean
100%22
No VAC or game ban on record.
Community standingClean
100%4
No community or trade restriction.
CS2 playtime—
—%4
The game library is private.
Social graph—
—%1
The friend list is private.
Accuracy deviation—
—%2
Not enough shot data.
Headshot deviation—
—%3
Not enough kill data.
Efficiency deviation—
—%2
Not enough match data.
Headshots (matches)—
—%4
Not enough match data.
Efficiency (matches)—
—%2
Not enough match data.
Match-to-match consistency—
—%2
Not enough matches to look at the spread.
Accuracy (demo)—
—%2
Not enough shot data has accumulated from demos.
Kills through walls—
—%3
Not enough kill data has accumulated from demos.
Kills through smoke—
—%3
Not enough kill data has accumulated from demos.
FACEIT standingLevel 3
78%6
27 matches played, no ban on record.
FACEIT performance—
—%3
At least 30 FACEIT matches are needed.
Cross-platform gap—
—%1
There is not enough data on both platforms to compare.
Game statistics are private
This player's Steam privacy settings do not make "Game details" public, so lifetime counters (total kills, accuracy and so on) cannot be read.