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Dust II

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Death zones

All players · from demos
de_dust2 radar image
Where CT dies az many 2,771 records
de_dust2 radar image
Where T dies az many 2,814 records

Reading the two maps side by side tells you how the map is played: where CT deaths cluster is where T applies pressure, and where T deaths cluster is the angles CT holds. For the per-player version, see the Maps tab on profile pages.

Opening duel

first contact of the round
CT takes first blood 52.7% 809 / 1,536 tur
T takes first blood 47.3% 727 tur
The opener wins the round 65.6% how forgiving the map is
CT / T conversion 63% / 62% round win after the opening
de_dust2 radar image
CT takes first blood from here az many 809 records
de_dust2 radar image
T takes first blood from here az many 727 records

The opening duel is the first death of the round and the single event that shapes it most. The maps show where the killer stood — that is, from which angles first contact is made on that map. The higher the "opener wins the round" rate, the less the map forgives a mistake; the lower it is, the more a comeback is possible.

Link your account

Link once, automatic afterwards. Every match of yours is collected; real ADR, hit distribution, in-round impact and heat maps open up.

1
Your identity

You never share a password — Steam only tells us who you are.

Sign in with Steam
2
Paste the codes from Steam

Open the match sharing page and put the two codes below.

What does it look like on Steam?
What you will see on Steam

This is an example. Copy both codes from your own screen and paste them into the box above — you do not need to separate them, we find both.

These codes only let us read the list of your matches. They do not allow signing into your account or changing anything. Detailed page →